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🍬 Sweet Pour

Puzzle • Physics • Drawing • 27 plays • 💬 Write the first review

Sweet Pour game screen
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About the game

Sweet Pour is a calm but clever line-drawing physics puzzle. Sugar pours non-stop from candy-striped funnels at the top of the page, and your job is to get it into the cups using nothing but lines you draw yourself. Sketch a ramp across the notebook page with your finger or mouse and it instantly becomes solid ground: thousands of tiny sugar grains slide along it, pile up, spill over the edge and, if you got the angle right, pour straight into the cup. When a cup's counter reaches zero it smiles at you, and once every cup is full the level is done.

There are 100 hand-made levels, and every few levels a new idea joins in: simple ramps first, then wooden planks in your way, several cups at once, colour filters that dye the sugar, two funnels, a gravity button that sends sugar flowing upwards and limited ink levels where every stroke has to count. Once you finish the 40-level Sugar Notebook, six new worlds are waiting: the thin cups of the Cookie Workshop, the Magic Pantry with swirling teleporters that zap sugar across the page, the Rainbow Factory with red striped zones your pencil cannot enter, Upside Down where gravity meets limited ink, the plank-walled Sugar Maze and finally the Grand Master world where every trick comes together. Each level was checked by simulating it with the game's own physics engine, so every puzzle is solvable. Play Sweet Pour online free in your browser on phone or desktop, no download needed.

How to play

  • As soon as the level opens, sugar starts pouring. Touch the screen and drag: a soft, round-ended pencil line follows you and the sugar slides along it.
  • Draw your line at an angle that turns the sugar towards the cup. On nearly flat lines the sugar piles up; on slopes it slides quickly and drops off where the line ends.
  • The number above each cup is how many grains it still needs. A full cup turns solid and any sugar landing on it spills over the sides, which you can use to fill the next cup.
  • Sugar that passes through a colour filter takes on its colour. Pink or blue cups only count sugar of their own colour, while white cups accept any colour.
  • In levels with the ⇅ Gravity button the sugar can flow upwards too, which is how you fill the upside-down cups on the ceiling. In levels with an ✒️ ink bar the total length of your lines is limited.
  • Sugar that falls into a 🌀 teleporter swirl pops out of the glowing ring of the same colour. You cannot draw inside 🚫 red striped zones: the sugar passes through them, your pencil does not.
  • ↩ Undo erases your last line and 🔄 Reset restarts the level. Desktop shortcuts: Z undo, R reset, G gravity, H hint.
  • Stars depend on how many lines you used: match the sample solution for ⭐⭐⭐, or use up to two extra lines for two stars.

Screenshots

Sweet Pour: sugar sliding down a drawn line into a cup Sweet Pour colour filter level with pink and blue cups Sweet Pour level complete with three stars and confetti

Sweet Pour tips

  • Watch the stream first: Give it a second or two at the start of a level to see where the sugar lands. Start your first line right under the stream and you will not waste a grain.
  • Get the slope right: On almost flat lines the sugar forms little hills and spills both ways. A gently steep ramp carries it like a single thin stream.
  • End the line over the middle of the cup: Sugar falls from wherever your ramp stops, so finishing right above the cup's mouth keeps losses to a minimum.
  • Draw a roof to split the flow: With two cups, one upside-down V under the stream splits the sugar in two. It counts as a single line, so your stars stay safe.
  • Use full cups as steps: A full cup turns solid and the sugar falling on it spills over the sides. A short line that guides that overflow to the next cup is often the most elegant solution.
  • Use teleporters as shortcuts: In the Magic Pantry the way to a cup often looks blocked, but dropping the sugar into a swirl moves it to the other side of the page in an instant. Check where the exit ring is first.
  • Draw along the edge of no-draw zones: You cannot draw in the red striped areas, but sugar falls through them freely. Catch the stream just before it enters, or right after it leaves.
  • Spend ink on short strokes: In ink levels, catch the stream at its narrowest point with short lines instead of one long ramp. Undo a wrong line and you get its ink back.

FAQ

Is every level really solvable? Yes. All 100 levels were simulated on a computer with the same grain physics the game uses: every cup fills with the sample solution, and none of them fill if you draw nothing.
I'm stuck, what can I do? The 💡 Hint button shows the level's sample solution as dashed lines for a few seconds after a short ad (up to 3 per level). You can also watch an ad to skip a really tough level and come back to it later.
What happens if the wrong colour goes into a cup? A coloured cup simply ignores the wrong colour: it frowns and the counter does not move. Send the sugar through the right colour filter first.
Is my progress saved? Yes. When you are signed in, your cleared levels and stars are saved to your account, so you can carry on from any device.
How are points calculated? Every level you clear for the first time is worth 2 points, plus one more for every ten levels (up to 11 points in the Grand Master world). Every new star is worth +1, so replaying old levels with fewer lines pays off.

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